![]() ![]() In your custom manifest, and we will take care of dynamically applying the best theme for you. If you don’t specify any theme at all for your application, Android will choose Theme.DeviceDefault, which may result in different and possibly disappointing results on different devices. Please be careful when overriding the manifest completely. So the bottom line is – if you don’t override the default Unity theme in Android manifest, we will apply the latest available theme for the device running the game, at runtime. If you did not, we check the device API level, and apply Material for Lollipop and later, or Holo for Ice Cream Sandwich and later, on the fly.If you did change it, we respect your choice.The right color theme will give you a better experience while coding. However please don’t rush overriding the manifest to change the theme! We have one more thing for you ☺ At runtime, on initialization, Unity Android player checks whether you changed the default Unity theme (): The theme defines the appearance of windows, dialogs, and visual elements of UI. Unity 5.0 family – from Unity 5.0.1 Patch 4.Unity 4.6 family – from Unity 4.6.4 Patch 4.Setting your own theme works starting from version: Good news is that we now allow you to override this setting in your own manifest (more details on overriding the manifest are here, long story short – place your manifest into Assets/Plugins/Android/AndroidManifest.xml, but beware as it overrides our manifest completely). If you take a look at our default manifest, you will see the following:īy default, we are applying the theme that is available on all supported devices (Android 2.3 Gingerbread and later). However, you can see that all text in the app is the same size. Themes and styles have the same basic structurea key-value pair that maps attributes to resources. Themes versus styles Themes and styles have many similarities, but they are used for different purposes. So far, youve applied colors to your app that has enhanced how the app looks. Two themes applied to the same activity: Theme.AppCompat (left) and (right). ![]() theme applied with Android 13 default wallpaper. You can add appcompat to a Unity game yourself if you’d like to – either as a plugin or in Android Studio after exporting the project. At any time, you can run either version in Android Studio by changing the git branch of the project. This is a good way to go with regular Android apps, however we at Unity do not include appcompat into our standard package for a number of reasons (apk size being the most important). Google publishes this library for the developers to be able to apply recent themes to older devices, for example, Material to pre-Lollipop devices. However, there is another way to deal with the themes – appcompat library, which is a part of the Android Support Library package. Third point of applying the themes – if you want to get your game or app featured by Google, you have to apply the latest theme available at the moment (now this is Material). ![]()
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