Remember the massive staff downsizing back in 2013? The company still hadn’t reinforced the gaping holes.Īs such, the company’s final months were spent calling desperately on social media for game client engineers to come in and fix the issues. At that time, Mino Monsters did not have enough engineers to deal with the spectacle. It seemed like a real crisis had struck the game that had a perfect trajectory to date. Others didn’t even make it past the loading screen. For some, it crashed in the middle of battles. After a while, tweets started flooding in, with users reporting that their game kept crashing during different stages of playing. The game-crashing bug hit the company like a train wreck. It seemed like all was going well for the company. Buckley also enthusiastically laid down big plans for future expansions in 2016. The $2.2 million funding from the venture capitalists seemed to work perfectly well. To give you an idea, the company earned a whopping $1.7 million in revenue in just one month after releasing the second part of the game. On another note, the revenue grew 1000%, all because of the bold new update. At one point, the revenue of the company because of the game doubled in a single week. Within a year of the new update, the game had already gained 2.5 million new downloads.Īfter that, Mino Monsters got in the list of the top 50 grossing applications in Apple’s App Store. The rebranding of the game allowed Mino Monsters to progress forward in terms of the user base. On the other hand, Diaz left the company to focus on other ventures.įIND MORE: Minecraft Update The Financial Successĭespite the slight hiccups, MinoMonster’s v2.0 update was a successful move. So, Buckley started reducing the staff and hiring fresh ones to start on a new page. Despite the complaints, the game continued with the developers’ vision.īecause of the removal of quests, the game didn’t require as many engineers. While some users loved the idea of a more multiplayer-centric approach, others complained about the removal of quests, an integral part of the earlier update. In this regard, the game became increasingly like Pokémon. It harbored many changes, doing away with the extremely popular quests to shift the game’s focus to one-on-one battles. The update was a bold move from the developers. The v2.0 of the iOS game got an even better reception. Mino Monsters’ second update came in 2013 when the company was already doing well. And they provided exactly that for quite some time. The founders, at that time, were 18 years and 17 years old respectively.Īfter Y Combinator’s backing, the market expected huge things from the duo. As such, the game launched as an exciting prospect in the market, primarily for iOS users, who didn’t have a lot of competent options back then.īecause of this reason, the founders of Mino Monsters, Josh Buckley and Tyler Diaz became the youngest graduates of Y Combinator, the largest start-up accelerator program in the world. The concept was interesting to the users from the beginning itself. The game had an attractive interface and even better gameplay.
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